Wednesday, 27 March 2013

Cool Photo Id Card images

ru's card ~ closed {notes}
photo id card
Image by striatic
ru's birthday card ~ closed | open


Vote!
photo id card
Image by kkalyan
get your voter id card today !


Contrary to the popular belief getting voter id card is easy.
Its a two step process, in the first step you need to submit your address proof. Any address proof will do, telephone bill, credit card bill will also do. You need to visit office again after a weeks time, once they validate your address and get your part and serial number. They take your photo and give the card like above in half an hour.

All you need to is find the voter registration office corresponding to your residence address.
If you are in Bangalore - call these numbers 080-22975835 or 9844116846,
to know your nearest BBMP office

------------------------------------
Update

I heard that you can apply online (,I'm not sure about the process.
Karnataka ceokarnataka.kar.nic.in/
Andhra ceo.ap.gov.in/
www.bangalorevoterid.org/index.html


Spring 1993 student ID card
photo id card
Image by Newbirth35
Most likely taken Spring 1993.


Control of beneficiaries’ ID cards, Niger floods
photo id card
Image by Oxfam International
Control of beneficiaries’ ID cards during a distribution of household items by Oxfam to people affected by floods in Harobanda area, Niamey.

Read more on Oxfam's work in Niger: www.oxfam.org/en/niger

Photo: Valérie Batselaere/Oxfam
---
Vérification d'identité

Contrôle d'identité durant une distribution d'articles ménagers par Oxfam aux victimes d'inondations, dans le quartier Harobanda, Niamey, Niger.

En savoir plus sur le travail d'Oxfam au Niger: www.oxfam.org/fr/niger


7dcp5060000-id-card-64
photo id card
Image by Wolfgang Lonien
My old passport (ID card) from 1964

- so I was 7
- wearing leather trousers
- no glasses yet
- see also on my blog

Tuesday, 26 March 2013

Where there's Muck, there's Brass Setup

Where there's Muck, there's Brass Setup
graduation photo card
Image by nickwheeleroz
Strobist Information:

I had been thinking about this assignment for a few days and had not come up with any real workable ideas when I was fetching something from the garage and spotted the green tin in the picture. It was originally a novelty plant pot and as soon as I saw it the idea for the picture popped into my head. If the light had to do double duty, then why not the topic?

The first problem I had was how to get the recycle symbol onto the tin. This turned out to be the hardest part of the whole project and ended up taking me two days! My first idea was to create a template and draw it on with a magic marker. I downloaded the recycle symbol from the internet and printed it out to the size I wanted. I then taped the paper to a sheet of sticky back plastic (the sort school children use to cover there exercise books) and then taped this to a sheet of cardboard. I carefully cut out the shape with a box cutter and popped out the individual pieces. I was left with a nice neat template that I could stick directly to the tin. With this in place, I filled in the holes with the magic marker and left it a couple of minutes to dry. Feeling pretty pleased with myself for coming up with such an ingenious solution I carefully peeled off the plastic to revel a complete mess! The magic marker had seeped under the plastic and left an unusable feathery mess on the tin. Oh dear, not quite what I had planned. Luckily, I still had the other side of the tin I could use, but I would have no more second chances, what ever I tried next would have to work.

I still had the template and wondered if I could draw the symbol by hand. I traced the outline using a pencil and was just about to start drawing when I thought better of it and decided to have a practice on the ruined side. Good job I did, as my attempts to draw the symbol by hand were a little disastrous to say the least. Time for another idea.

I thought about the problem for a while and then remembered I had some iron on t-shirt transfer inkjet paper. I wondered if this might work on the tin. I printed the symbol (reversed) onto a sheet of the special paper and fired up the iron. Again, I decided to try things out on the by now rather shabby looking side of the tin and again it was a good job I did. The transfers work great on cotton, on tin, not so well. The resultant sticky mess was not at all pleasing to the eye.

I was starting to run out of ideas, but then decided to try printing directly onto the sticky back plastic. I cut a sheet out to A4 size and feed it into the printer. Within seconds it was plainly obvious that this was a stupid idea as big globs of ink ran down the plastic all over my desk, my hands, my carpet and anything else within ten feet of the printer. I gave up and went to bed.

The next day I went to the local K-mart to see if I could find some sort of transfer paper that would work on the tin. No luck, but what I did find was a roll of black shiny sticky back plastic. Perfect! I took a roll home and created another template, this time keeping the parts I cut out and discarding the outline. I then stuck the individual pieces to the tin and what do you know, one very passable recycle symbol.

With the props sorted out it was time to put the picture together. First I filled the tin with crumpled up paper and then raided the piggy bank for every coin we had. I piled these up on top of the paper to make it look like the tin was full to overflowing.

Next I started building the set up. I knew I wanted the light to light the front of the tin, the coins on top and the background. The first thing to do was to raise the tin off the ground. I used my PW boxes to support a sheet of glass from a picture frame and put the tin on top of this. There was now enough room underneath it to start splitting up the light from the SB-28.

I placed the flash on its side just slightly in front of the tin pointing towards the background. I then put a small mirror at a 45 degree angle right up against the flash so that it split the flash head in half. I taped a purple gel to the bottom of the mirror so that it hung in front of the bottom half of the flash. This would be the light for the background.

The 45 degree mirror fired light upwards across the front of the tin but left the money in the top in the dark. To get some light on this, I clamped a mirror tile into a reflector holder and placed it above the tin just in front of it and angled back towards it slightly. I worked out the exact placement to get maximum light by replacing the flash with a small LED torch. I could see from this exactly where the light was going to fall.

The last step was to place the background. I used a large sheet of white card and hung it from a wooden rod clamped into a super clamp on a light stand. I hung the card so that the bottom rested on the table and allowed me to bend it slightly to give a nice graduation to the background colour.

With everything roughly in place I started taking pictures and made a few slight adjustments to tweak the lighting. I initially had the flash on full power thinking that splitting the light would cause it to loose a lot of power, but it was pretty obvious that half power was plenty for this shot.

The final setup ended up looking like an experiment in a particle physics lab and having two more SB-28’s in my camera bag next to me made all the adjustments to get the background, foreground and top lighting right seem like a lot of work, but it was very satisfying when the final shot came together!

Picture here: Where there's Muck, there's Brass

Learn how to light: www.strobist.com


living room
graduation photo card
Image by joannabethc


WAYN_AN001_1858_0001
graduation photo card
Image by Greene Connections
Photograph of Cordelia R. Brooks, Waynesburg College, Class of 1858 - daughter of Asa Brooks & Hannah Flenniken. Reproduction, professional photograph, no photographer listed. Archived at the Waynesburg University Museum (Miller Hall, 51 W. College St.; Waynesburg, Pennsylvania 15370). Shared with the Greene Connections: Greene County, Pennsylvania Photo Archives Project in 2008. Please note that though her matriculation card, alumni photo and alumni entry in the "Waynesburg College Alumni Directory (1966)" associate her with the Class of 1857, there is stronger evidence to indicate that Cordelia R. Brooks graduated with the Class of 1858, and that whatever error connected her to the Class of 1857 was inadvertantly repeated in the above named sources. Cordelia R. Brooks is not listed with the female graduates on page 6 or page 11 in the "Annual Catalogue of the Officers and Students of Waynesburg College for the Academic Year Ending September 1857;" however, she is listed with the seniors on page 10 in the "Annual Catalogue of the Officers and Students of Waynesburg College for the Academic Year Ending September 1858." These catalogues provide the most accurate source available for graduate lists because they were created in the graduation years respectively.

Cool Photo Card Insert images

What's in my bag these days
photo card insert
Image by bignoseduglyguy
A comparison shot of what I tote today against the stuff I was carrying in November 2004, my off-duty bag in March 2005 and August 2005.


Whats' in My Bag? Packed
photo card insert
Image by brewbooks
Here is the packed photo - - this is what I brought (and acquired) on a 32 day trip to Australia. One challenge is that I had to pack for weather ranging form tropical (Daintree Rain forest and Great barrier Reef) to Urban (Sydney, Melbourne) to Alpine (Overland Track in Tasmania)

Items I Brought>

Clothing
- 2 pairs of Superfeet shoe inserts
- ASICS Running shoes
- Asolo hiking boots (well broken in, worn on all airplane flights)
- Spare pair of inserts (I need these and I walk a lot)
- Medium weight OR Gloves
- A lot of warm clothes for Overland Track (will list further breakdown...)
- Thermal underwear (2 pairs)
- Old gray vest with a couple of pockets (decrepit, but useful)
Books
- Australian Bird Book by Slater
- Kindle (with ~ 80 books, glad I have the extra 4 GByte card)
- Canon EOS 40D manual
- Canon EOS 40D tutorial book
Camera
- Lowe Camera bag - which I used to carry around my
Canon EOS 40D and 24-70 lens (a heavy combo).
Also lens cleaner, spare battery and polarizer
Hiking gear
- 750 ml watter bottle (two)
- First aid kit
- Emergency gear (compass, knife, repair kit, whistle, spare food,
headlamp, flashlight, spare glasses)
- Jublo prescription glacier glasses
- Cradle Mountain-Lake St. Clair National Park Map
Other Stuff
- Blackberry
- Kindle, Blackberry, Canon 40D, Canon 850 chargers
- Medicine
- Many types of sunscreen - I am either chalk white or beet red.
- Moleskine 64 page notebook (brought 3, used 2)
- My bag - an old roller bag that has endured many trips
- Granite Gear compression bag - carried a lot of hiking clothes compressed
- A small Kiva Designs pack - it's gone on many trips, almost shot, had to get thread and needle and sew a ripped seam in Melbourne - but it still works!
- Itinerary - where we were going with dates and phone numbers etc.

Items I Bought
- Poster of North Queensland Coast
- Photography Book- Capturing the World by Darren Leal
- The Anzacs by Patsy_Adam-Smith (quite interesting author)
I wanted to know more of Anzac history - this was highly recommended
- Leonardo's Lost Robots by robotics engineer Mark Elling Rosheim
I bought this at a Leonardo museum exhibit in Melbourne
- Leonardo Da Vinci 'Anatomy to Robots' exhibit catalog www.davincimelbourne.com.au/index.html
- old Australian Geographics that a bookstore owner gave me in Bowral, NSW
- Tasmania books and maps
The Rock Which Makes Tasmania by David Leaman
- 5th edition of Cradle Mountain Lake St Clair and Walls of Jerusalem National Park by John Chapman, Monica Chapman & John Siseman
- Emergence a sci-fi novel by Ray Hammond
which I bought in Bowral, NSW
- A laminated summary of The Metamorphosis of Plants by
Johann Wolfgang von Goethe from Mount Tomah Botanical Garden,
in the Blue Mountains, NSW
- The first issue (1952) of the journal Diogenes - a transdisciplinary journal of science and the humanities
- Miscellaneous Notes, maps and brochures in a plastic portfolio


Australia oz2009 640



Apple Newton ARMageddon (Front)
photo card insert
Image by pablo_marx
When inserted into a Mac, the normal "Welcome to Macintosh" boot sequence is interrupted with this image.


Egger says this board needs additional software to run:

You must launch the Armageddon application or have a BunWarmer or Armistice card before running your image.

Cool Create Own Photo Card images

More Cuba, Dec 2011 - 028
create own photo card
Image by Ed Yourdon
This is a second set of a couple hundred photos taken in Havana, Cuba in December 2011. The first set, which included what I felt were the best 100 photos of the 3500+ images, was uploaded earlier. You can find it here on Flickr.

This was taken at the Malecon, looking across the entrance to Havana Harbor at an old fortress that was first erected by the Spanish and then taken over by the British when they seized control of the island...

Note: I chose this photo, among the five that I uploaded to Flickr on the morning of Jan 1, 2012, as my "photo of the day." It would probably be considered a "postcard photo" by many photographers, but to me, it epitomized many of the sights and sounds, and reminders of history, that I saw throughout Havana...

Note: this photo was published in a Jan 1, 2012 blog titled "Cool What Will Happen On 2012 images." It was also published in a Feb 25, 2012 AI Create and Design blog, with the same caption and detailed notes that I had written on this Flickr page.

***********************

As I suggested in my first set of Cuba photos on Flickr, the notion of traveling to Cuba is -- at least for many Americans today -- probably like that of traveling to North Korea. It's off-limits, forbidden by the government -- and frankly, why would anyone bother? But for someone like me, who spent his childhood in the Cold War era of the 1950s, and who went off to college just after Castro took power, and just before the Bay of Pigs and the Cuban missile crisis, the notion of traveling to Cuba has entirely different overtones.

And yet Cuba is only 90 miles away from Key West (as we were reminded so often in the 1960s), and its climate is presumably no different than a dozen of Caribbean islands I've visited over the years. Numerous friends have made quasi-legal trips to Cuba over the years, flying in from Canada or Mexico, and they've all returned with fabulous pictures and great stories of a vibrant, colorful country. So, when the folks at the Santa Fe Photographic Workshops sent out a notice in November 2011, announcing a series of photo workshops in Havana, we couldn't resist the temptation to sign up.

Getting into Cuba turned out to be trivial: an overnight stay in Miami, a 45-minute chartered flight operated by American Airlines, and customs/immigration formalities that turned out to be cursory or non-existent. By mid-afternoon, our group was checked into the Parque Central Hotel in downtown Havana -- where the rooms were spacious, the service was friendly, the food was reasonably tasty, the rum was delicious, and the Internet was … well, slow and expensive.

We had been warned that that some of our American conveniences -- like credit cards -- would not be available, and we were prepared for a fairly spartan week. But no matter how prepared we might have been intellectually, it takes a while to adjust to a land with no Skype, no Blackberry service, no iPhone service, no phone-based Twitter, Facebook, or Google+. I was perfectly happy that there were no Burger Kings, no Pizza Huts, no Wendys, no Starbuck's, and MacDonalds. There was Coke (classic), but no Diet Coke (or Coke Light). There were also no police sirens, no ambulance sirens, and no church bells. There were no iPods, and consequently no evidence of people plugged into their music via the thin white earplugs that Apple supplies with their devices. No iPads, no Kindles, no Nooks, no … well, you get the picture. (It's also worth noting that, with U.S. tourists now beginning to enter the country in larger numbers, Cuba seems to be on the cusp of a "modern" invasion; if I come back here in a couple years, I fully expect to see Kentucky Fried Chicken outlets on every corner.)

But there were lots of friendly people in Havana, crowding the streets, peering out of windows and doorways, laughing and shouting and waving at friends and strangers alike. Everyone was well-dressed in clean clothes (the evidence of which could be seen in the endless lines of clothing hanging from laundry lines strung from wall to wall, everywhere); but there were no designer jeans, no fancy shoes, no heavy jewelry, and no sign of ostentatious clothing of any kind. Like some other developing countries, the people were sometimes a little too friendly -- constantly offering a taxi ride, a pedicab ride, a small exchange of the "official" currency (convertible pesos, or "cuqs") for the "local" currency (pesos), a great meal or a great drink at a nearby restaurant or bar, a haircut, a manicure, or just a little … umm, well, friendship (offers for which ran the gamut of "señor" to "amigo" to "my friend"). On the street, you often felt you were in the land of the hustle; but if you smiled, shook your head, and politely said, "no," people generally smiled and back off.

As for the photography: well, I was in one of three different workshop groups, each of which had roughly a dozen participants. The three dozen individual photographers were well equipped with all of the latest Nikon and Canon gear, and they generally focused on a handful of subjects: buildings and architecture, ballet practice sessions, cockfights, boxing matches, rodeos, fishing villages, old cars, interiors of people's homes, street scenes, and people. Lots of people. As in every other part of the world I've visited, the people were the most interesting. We saw young and old, men and women, boisterous children, grizzled elders, police officers, bus drivers, and people of almost every conceivable race.

The streets were clean, though not spotless; and the streets were jammed, with bicycles and motorbikes and pedi-cabs, taxis, buses, horse-and-carriages, pedestrians, dogs (lots of dogs, many sleeping peacefully in the middle of a sidewalk), and even a few people on roller skates. And, as anyone who has seen photos of Havana knows, there were lots and lots and LOTS of old cars. Plymouths, Pontiacs, Dodges, Buicks, and Chevys, along with the occasional Cadillac. A few were old and rusted, but most had been renovated, repaired, and repainted -- often in garishly bright colors from every spectrum of the rainbow. Cherry pink, fire-engine red, Sunkist orange, lime green, turquoise and every shade of blue, orange, brown, and a lot more that I've probably forgotten. All of us in the photo workshop succumbed to the temptation to photograph the cars when we first arrived … but they were everywhere, every day, wherever we went, and eventually we all suffered from sensory overload. (For what it's worth, one of our workshop colleagues had visited Cuba eight years ago, and told us that at the time, there were only old cars in sight; now roughly half of the cars are more-or-less modern Kia's, Audis, Russian Ladas, and other "generic" compact cars.)

The one thing I wasn't prepared for in Havana was the sense of decay: almost no modern buildings, no skyscrapers, and very little evidence of renovation. There were several monstrous, ugly, vintage-1950s buildings that oozed "Russia" from every pore. But the rest of the buildings date back to the 40s, the 30s, the 20s, or even the turn of the last century. Some were crumbling, some were just facades; some showed evidence of the kind of salt-water erosion that one sees near the ocean. But many simply looked old and decrepit, with peeling paint and broken stones, like the run-down buildings in whatever slum you're familiar with in North America. One has a very strong sense of a city that was vibrant and beautiful all during the last half of the 19th century, and the first half of the 20th century -- and then time stopped dead in its tracks.

Why that happened, and what's being done about it, is something I didn't have a chance to explore; there was a general reluctance to discuss politics in great detail. Some of Havana looks like the less-prosperous regions of other Caribbean towns; and some of it is presumably the direct and/or indirect result of a half-century of U.S. embargo. But some of it seems to be the result of the collapse of the Soviet Union in the early 1990s, and the subsequent collapse of foreign aid that Cuba depended upon.

As for my own photos: I did not attend the ballet practice sessions, nor did I see the rodeo. I did see some interesting graffiti on a few walls, which I photographed; but for some reason, I missed almost all of the numerous political billboards and stylized paintings of Che Guevera on buildings and walls. What I focused on instead was the "street scenes" of people and buildings and cars, which will hopefully give you a sense of what the place is like.

Enjoy!


UK - London - Bermondsey: Anchor Tap
create own photo card
Image by wallyg
this was my favorite pub...mostly because they serve samuel smith cask. see, this picture for the outside.

The 'tap room' is a place where brewery employees can sample the fruits of their labour. Breweries often own a pub nearby which is referred to as the brewery tap. The former Anchor Brewery is just a stones throw away, on the rivers edge and was bought in 1787 by one of the legends of British brewing, John Courage. The Anchor Tap was his first pub.

This delightfully ordinary public house is attractive but straightforward on the outside, simple and functional on the inside. The door on Horsleydown Lane leads into a classic public bar, with half matchboarded walls and a red lino floor. The dark woodwork, almost black ceiling and open fire, create a warm and cosy atmosphere.

Through a low and narrow gap in the wall, is a long narrow bar, where customers relax and play cards. Again, simply furnished but comfortable. An upright piano, once ubiquitous in a London pub, is a welcome rarity.

Three further rooms; a pool room, a games room with dart board and fruit machines and a comparatively luxurious lounge, complete the lower floor. There's also a dining room upstairs. It doesn't end there, a pleasant patio garden is somehow squeezed between it and the adjacent building.

This is a refreshingly old fashioned pub. What's most astonishing is that it's still divided, each room having its own individual purpose; so much more interesting than open plan. Pubs like this were once commonplace but now are rare.


More Cuba, Dec 2011 - 087
create own photo card
Image by Ed Yourdon
Back in Havana on the afternoon of our second day, after our morning visit to the nearby fishing village, I took a stroll in the park across the street from the hotel. We had been by our Cuban guides that it was generally not a good idea to photograph members of the police force … but I couldn't help but take this shot.

This is a second set of a couple hundred photos taken in Havana, Cuba in December 2011. The first set, which included what I felt were the best 100 photos of the 3500+ images, was uploaded earlier. You can find it here on Flickr.

Note: I chose this photo, among the ten that I uploaded to Flickr on the morning of Jan 10, 2012, as my "photo of the day." On the one hand, your first impression might be, "Aha, a visible sign of oppression in a Communist state!" On the other hand, you could argue that he looks a lot less scary than the helmeted, armored, heavily armed cops who have been confronting protesters in the various "Occupy!" locations around the U.S. in recent months. Indeed, he looks more-or-less like the friendly neighborhood "street cop" that you would expect to see in any city, anywhere in the world...

Note: this photo was published in a Feb 28, 2012 AI Create and Design blog, with the same caption and detailed notes I had written on this Flickr page.

***********************

As I suggested in my first set of Cuba photos on Flickr, the notion of traveling to Cuba is -- at least for many Americans today -- probably like that of traveling to North Korea. It's off-limits, forbidden by the government -- and frankly, why would anyone bother? But for someone like me, who spent his childhood in the Cold War era of the 1950s, and who went off to college just after Castro took power, and just before the Bay of Pigs and the Cuban missile crisis, the notion of traveling to Cuba has entirely different overtones.

And yet Cuba is only 90 miles away from Key West (as we were reminded so often in the 1960s), and its climate is presumably no different than a dozen of Caribbean islands I've visited over the years. Numerous friends have made quasi-legal trips to Cuba over the years, flying in from Canada or Mexico, and they've all returned with fabulous pictures and great stories of a vibrant, colorful country. So, when the folks at the Santa Fe Photographic Workshops sent out a notice in November 2011, announcing a series of photo workshops in Havana, we couldn't resist the temptation to sign up.

Getting into Cuba turned out to be trivial: an overnight stay in Miami, a 45-minute chartered flight operated by American Airlines, and customs/immigration formalities that turned out to be cursory or non-existent. By mid-afternoon, our group was checked into the Parque Central Hotel in downtown Havana -- where the rooms were spacious, the service was friendly, the food was reasonably tasty, the rum was delicious, and the Internet was … well, slow and expensive.

We had been warned that that some of our American conveniences -- like credit cards -- would not be available, and we were prepared for a fairly spartan week. But no matter how prepared we might have been intellectually, it takes a while to adjust to a land with no Skype, no Blackberry service, no iPhone service, no phone-based Twitter, Facebook, or Google+. I was perfectly happy that there were no Burger Kings, no Pizza Huts, no Wendys, no Starbuck's, and MacDonalds. There was Coke (classic), but no Diet Coke (or Coke Light). There were also no police sirens, no ambulance sirens, and no church bells. There were no iPods, and consequently no evidence of people plugged into their music via the thin white earplugs that Apple supplies with their devices. No iPads, no Kindles, no Nooks, no … well, you get the picture. (It's also worth noting that, with U.S. tourists now beginning to enter the country in larger numbers, Cuba seems to be on the cusp of a "modern" invasion; if I come back here in a couple years, I fully expect to see Kentucky Fried Chicken outlets on every corner.)

But there were lots of friendly people in Havana, crowding the streets, peering out of windows and doorways, laughing and shouting and waving at friends and strangers alike. Everyone was well-dressed in clean clothes (the evidence of which could be seen in the endless lines of clothing hanging from laundry lines strung from wall to wall, everywhere); but there were no designer jeans, no fancy shoes, no heavy jewelry, and no sign of ostentatious clothing of any kind. Like some other developing countries, the people were sometimes a little too friendly -- constantly offering a taxi ride, a pedicab ride, a small exchange of the "official" currency (convertible pesos, or "cuqs") for the "local" currency (pesos), a great meal or a great drink at a nearby restaurant or bar, a haircut, a manicure, or just a little … umm, well, friendship (offers for which ran the gamut of "señor" to "amigo" to "my friend"). On the street, you often felt you were in the land of the hustle; but if you smiled, shook your head, and politely said, "no," people generally smiled and back off.

As for the photography: well, I was in one of three different workshop groups, each of which had roughly a dozen participants. The three dozen individual photographers were well equipped with all of the latest Nikon and Canon gear, and they generally focused on a handful of subjects: buildings and architecture, ballet practice sessions, cockfights, boxing matches, rodeos, fishing villages, old cars, interiors of people's homes, street scenes, and people. Lots of people. As in every other part of the world I've visited, the people were the most interesting. We saw young and old, men and women, boisterous children, grizzled elders, police officers, bus drivers, and people of almost every conceivable race.

The streets were clean, though not spotless; and the streets were jammed, with bicycles and motorbikes and pedi-cabs, taxis, buses, horse-and-carriages, pedestrians, dogs (lots of dogs, many sleeping peacefully in the middle of a sidewalk), and even a few people on roller skates. And, as anyone who has seen photos of Havana knows, there were lots and lots and LOTS of old cars. Plymouths, Pontiacs, Dodges, Buicks, and Chevys, along with the occasional Cadillac. A few were old and rusted, but most had been renovated, repaired, and repainted -- often in garishly bright colors from every spectrum of the rainbow. Cherry pink, fire-engine red, Sunkist orange, lime green, turquoise and every shade of blue, orange, brown, and a lot more that I've probably forgotten. All of us in the photo workshop succumbed to the temptation to photograph the cars when we first arrived … but they were everywhere, every day, wherever we went, and eventually we all suffered from sensory overload. (For what it's worth, one of our workshop colleagues had visited Cuba eight years ago, and told us that at the time, there were only old cars in sight; now roughly half of the cars are more-or-less modern Kia's, Audis, Russian Ladas, and other "generic" compact cars.)

The one thing I wasn't prepared for in Havana was the sense of decay: almost no modern buildings, no skyscrapers, and very little evidence of renovation. There were several monstrous, ugly, vintage-1950s buildings that oozed "Russia" from every pore. But the rest of the buildings date back to the 40s, the 30s, the 20s, or even the turn of the last century. Some were crumbling, some were just facades; some showed evidence of the kind of salt-water erosion that one sees near the ocean. But many simply looked old and decrepit, with peeling paint and broken stones, like the run-down buildings in whatever slum you're familiar with in North America. One has a very strong sense of a city that was vibrant and beautiful all during the last half of the 19th century, and the first half of the 20th century -- and then time stopped dead in its tracks.

Why that happened, and what's being done about it, is something I didn't have a chance to explore; there was a general reluctance to discuss politics in great detail. Some of Havana looks like the less-prosperous regions of other Caribbean towns; and some of it is presumably the direct and/or indirect result of a half-century of U.S. embargo. But some of it seems to be the result of the collapse of the Soviet Union in the early 1990s, and the subsequent collapse of foreign aid that Cuba depended upon.

As for my own photos: I did not attend the ballet practice sessions, nor did I see the rodeo. I did see some interesting graffiti on a few walls, which I photographed; but for some reason, I missed almost all of the numerous political billboards and stylized paintings of Che Guevera on buildings and walls. What I focused on instead was the "street scenes" of people and buildings and cars, which will hopefully give you a sense of what the place is like.

Enjoy!


UK - London - Bermondsey: Anchor Tap
create own photo card
Image by wallyg
this was my favorite pub...mostly because they serve samuel smith cask. see, this picture for the taps.

The 'tap room' is a place where brewery employees can sample the fruits of their labour. Breweries often own a pub nearby which is referred to as the brewery tap. The former Anchor Brewery is just a stones throw away, on the rivers edge and was bought in 1787 by one of the legends of British brewing, John Courage. The Anchor Tap was his first pub.

This delightfully ordinary public house is attractive but straightforward on the outside, simple and functional on the inside. The door on Horsleydown Lane leads into a classic public bar, with half matchboarded walls and a red lino floor. The dark woodwork, almost black ceiling and open fire, create a warm and cosy atmosphere.

Through a low and narrow gap in the wall, is a long narrow bar, where customers relax and play cards. Again, simply furnished but comfortable. An upright piano, once ubiquitous in a London pub, is a welcome rarity.

Three further rooms; a pool room, a games room with dart board and fruit machines and a comparatively luxurious lounge, complete the lower floor. There's also a dining room upstairs. It doesn't end there, a pleasant patio garden is somehow squeezed between it and the adjacent building.

This is a refreshingly old fashioned pub. What's most astonishing is that it's still divided, each room having its own individual purpose; so much more interesting than open plan. Pubs like this were once commonplace but now are rare.


1,667 of pinkangelbabe's photos are completely AWESOME! Merry Christmas!
create own photo card
Image by pinkangelbabe
1. Day 47 - Girl with Balloon, 2. modern art is rubbish, 3. Blue pill or the red pill, 4. Day 72 - International Underwear week, 5. anyone for swaps?, 6. Feet, 7. Day 20 - yay my first moo swap arrived!, 8. Day 263 - I only wanted a nap,

9. fish, 10. Day 21 - Sometimes you've just gotta laugh, 11. paint, 12. Lanes bw 7, 13. Toes, 14. Day 15 - girl with scarf, 15. Tomato, 16. swans,

17. In the bath, 18. Circles, 19. open the window see the sky, 20. Day 95 - High key colour!, 21. Orange and peel, 22. old huts, 23. after sandwich making, 24. Rainbow earrings,

25. Day 320 - talking to the ducks, 26. 3 hours, 27. A moo from Briemarie, 28. Cakes, 29. yin-yang, 30. A moo from blik-opener, 31. Day 60 - Happy Mothers Day Mummy, 32. A moo from Just a Girl with a Camera,

33. A moo from Mizm2, 34. purple sea, 35. Brighton, 36. Parma Ham, 37. Day 312 - Christmas is coming!, 38. the eyes have it, 39. kiss and crowd, 40. talking to myself in the bathroom,

41. blue eyed girl in the red dress, 42. pretty pomegranate, 43. green beer, 44. Embracing feet, 45. Day 102 - First shot on my very own memory card!, 46. Day 318 - Happy Birthday to me!, 47. wave lip, 48. Day 100 - 100 me,

49. Straw field, 50. Regina Specktor, 51. A moo from alex.ainslie, 52. Earrings, 53. Brighton Postcard, 54. Day 49 - what to have first, 55. Runner, 56. Day 251 - the Sarah's cleaning,

57. Day 183 - Hello curls, 58. Day 291 - Remember remember the 5th November, 59. snow in skipton, 60. cards edit 2, 61. Day 296 - aka Louisa De Montfort, 62. A moo from Rafael Nogueira, 63. Day 14 - Hear No Evil, Speak No Evil, See No Evil, 64. Day 10 - This is what happens when you hold a camera above your head,

65. rose drops, 66. Day 1 - here we go!, 67. Day 18 - Sarah the Cyberman, 68. Day 327 - Smiles for ~Kell~, 69. Day 205 - Hello again blue eyes!, 70. When washing up its more fun when there's someone to talk to. even if its yourself, 71. A moo from Ninasee, 72. self 2

Created with fd's Flickr Toys.

Monday, 25 March 2013

5x7-vintage-storybook-photo-save-the-date-card

5x7-vintage-storybook-photo-save-the-date-card
5x7 photo card
Image by blush printables


900 Likes 2011 Freebie Download: "I Like You"
5x7 photo card
Image by YLKphotography
This photo is sized to print 5x7 and is my way of thanking my 900 Facebook "Likers"... take it, print it, make a card out of it, stick it in a frame, whatever you want! Thanks for spreading the word about YLK photography!

PS - Don't forget to click on "Actions" above and then "View All Sizes" to choose the largest size and then download!


800 Likes 2011 Freebie Download: "Lucky Bamboo!"
5x7 photo card
Image by YLKphotography
This photo is sized to print 5x7 and is my way of thanking my 800 Facebook "Likers"... take it, print it, make a card out of it, stick it in a frame, whatever you want! Thanks for spreading the word about YLK photography!

PS - Don't forget to click on "Actions" above and then "View All Sizes" to choose the largest size and then download!


600 Likes 2010 Freebie Download: "Beep Beep!"
5x7 photo card
Image by YLKphotography
This photo is sized to print 5x7 and is my way of thanking my 500 Facebook "Likers"... take it, print it, make a card out of it, stick it in a frame, whatever you want! Thanks for spreading the word about YLK photography!

PS - Don't forget to click on "Actions" above and then "View All Sizes" to choose the largest size and then download!


Fall is Here! 2010 Freebie Download: "Trick or Treat!"
5x7 photo card
Image by YLKphotography
This photo is sized to print 5x7 and is my way of thanking my 650 Facebook "Likers"... take it, print it, make a card out of it, stick it in a frame, whatever you want! Thanks for spreading the word about YLK photography!

PS - Don't forget to click on "Actions" above and then "View All Sizes" to choose the largest size and then download!

Australasian Gaming Expo Trade Exhibition, Paltronics

Australasian Gaming Expo Trade Exhibition, Paltronics
create own photo card
Image by Eva Rinaldi Celebrity and Live Music Photographer
Australasian Gaming Expo report from Sydney; Australia - Day 2

Today was the 2nd day for the most high profile and successful gaming expo in Australia - the Australasian Gaming Expo, which is being hosted by the Sydney Convention Centre at Darling Harbour.

It's a key time for the gaming industry in Australia with all the regulation elements, responsible gambling initiatives and such, and most of the big boys of the industry were on hand to show off their wares, with some exhibitors demonstrating significant creative flair to help showoff their latest and greatest wares.

Our friends at Human Statue Bodyart had a couple of body models made up in bodypaint (Anastasia as a butterfly and Victoria as a panda) - complete with wings, for leading gaming brand Paltronics and its latest game 'Jungle Madness'.

The expo centre itself is huge - 15,000 square metres (about the size of an Aussie Rules football oval) and this provided more than ample opportunity for over 750 slot games aka "pokies" to strut their stuff.

The Australasian Gaming Expo is by far the largest event of its type in Australia and one of the world’s biggest.

We learned through the grapevine that a trip for 2 to Las Vegas will be won by a lucky visitor on each of the 3 days of the Expo, and this is compliments of the Gaming Technologies Association which owns the event.

We understand that over 16,000 people have walked through the games thus far, with those in the business being the majority, and no doubt a few punters, checked through the gates (but note that the games on display do not accept coins or notes).

News...

Human Statue Bodyart helps make Paltronics...

Gaming firm Paltronics was once again looking for their fair share of attention by having a few body models made up in forest like bodypaint attire to compliment their selection of games, including the very popular 'Jungle Madness'.

There's little doubt that folks Paltronics knew that competitors of sorts, IGT, were going all out with an Elvis promotion (including imitator), and may have also noted their 'Sex In The City' promotional stand from last years show.

It's always good to see Australian companies such as Paltronics take on international giants such as IGT and promotional models are just one of the weapons that gaming companies will continue to employ in the high stakes world of electronic gaming, and the folks from the Human Statue Bodyart creative arts agency certainly helped Paltronics make a positive splash today.

We hear that more bodypainted models are on the cards tomorrow (the 3rd and final day of the expo) so be sure to check the stands, with 11am to 2pm


News...

Shuffle Master promotes The Flintstones Slot...

"We are thrilled to be able to offer such an iconic brand as The Flintstones and we feel confident that it will take center stage at the show," said Adrian Halpenny, President of Shuffle Master Australasia. "Our game development team worked very hard to deliver a final product that demonstrated meticulous attention to detail in order to maintain the high quality and authenticity of the television series. As a result, The Flintstones is a breakthrough product that is not only highly enjoyable to play as a traditional gaming machine, but also brings the much-loved characters to life with entertaining and engaging features."

Since debuting on American television, The Flintstones has endured as one of the most recognized cartoon TV shows of all time and is still shown on TV around the world. The beloved characters of The Flintstones have been a part of our childhoods for decades, and this new game allows us to play and interact with them in new and exciting ways.

Preston Kevin Lewis, Managing Director of Warner Bros. Consumer Products ANZ, said, "It is testament to the enduring nature of The Flintstones brand that the likes of Fred, Barney, Wilma and Betty continue to reach new audiences in diverse areas. Shuffle Master is one of the world's leading gaming suppliers and we're sure these fantastic machines will provide consumers with yet another opportunity to fall in love with The Flintstones."

Designed to make a big impact on the gaming floor with its broad appeal, The Flintstones is a three-level standalone progressive, low-denomination product with a suite of exciting base games and attractive jackpot prizes. It also introduces Shuffle Master's patented new "mini-reel" feature trigger that ignites the player's anticipation during game play.

The game offers three interactive bonus features that provide players with the chance to win jackpots and credit prizes. Each bonus feature evokes classic scenes from the original TV show, such as the ten-pin challenge at Bedrock Bowl, the family night out at The Drive-In and the antics of Fred Flintstone's lovable pet dinosaur in Dino's Dig.

Every element has been carefully crafted to captivate players. The Flintstones will feature themed door trims with matching halo lighting, a unique character marquee with a built-in LCD top box, and re-mastered music and sound effects from the original TV show. The three launch games - Lioness, Peacock Garden and Tiger Power - will be supplemented with more games from Shuffle Master on an ongoing basis to keep the installations fresh and exciting.


Press Release...

IGT Highlights Innovative 3D Gaming Technology and a Star-studded Gaming Lineup at the Australasian Gaming Expo...

LAS VEGAS, Aug. 20, 2012 -- International Game Technology (NYSE:IGT), a global leader in casino gaming entertainment and systems technology, announced today it will deliver new industry firsts for Australia's gaming enthusiasts at the Australasian Gaming Expo (AGE) Aug. 21 – 23 at the Sydney Convention & Exhibition Centre in Sydney, Australia.

IGT will launch the 3D gaming technology MLD™ (Multi-Layer Display™), paired with the unveiling of one of the world's most iconic pop culture brands, Elvis The King®. This new title is now available in Australia exclusively on the IGT bluechip Neo® Tower Top cabinet after successful launches in other global markets, along with many new games and products.

"IGT continues to provide our customers with strong game performance, the widest variety of games, the latest in systems innovation and world-class service, all of which will be on display at AGE," said Eric Tom, IGT executive vice president of Global Sales.

"Our research indicates that many players are entertainment seekers who are attracted to iconic brands and IGT delivers this with our pop culture hit Elvis The King®. This game has been adapted to suit the Australasian players' playing style. The 3D capabilities of MLD with Elvis The King® also provides venues with a strong differentiator as they look to broaden gaming's appeal and provide something special for players," said Tom. "Elvis The King® is packed with multiple features and number one hits."

IGT's 3D MLD™ screens take gaming to another dimension in play. The 3D effect is simulated because the content exists on two separate LCD panels; one in front of the other which gives a depth of field, with game elements appearing and moving between the front and back screens. This allows for new game play options and heightened entertainment.

The line-up of over fifty games at AGE reflects IGT's re-invigorated game design strategy with the legendary performance of games such as Siberian Storm® and Dangerous Beauty®. Additional games debuting at AGE include:

Black Widow® – a low denomination game with a 'web capture' feature during free games for the chance to accumulate additional credits.

Dakota Thunder® - featuring the 'Thunder Shudder'.

A global leader in casino gaming entertainment and systems technology, IGT provides a holistic solution to the industry and its strength in gaming management systems and new interactive technologies will also be showcased at AGE.

The IGT Advantage Club® System will be demonstrated with new technologies such as Service Window, a small window that appears on the left hand side of the screen. The Service Window can be used for personalized player messaging and for service requests, adding a unique level of service for venues with the IGT system. The IGT Advantage Club® system is proving to be a winner with clubs in New South Wales.

IGT will again be playing host to industry experts who will present a range of topics including game floor design, customer service and systems. For more details on the free business seminar sessions visit www.igt.com.au/AGE12.


About IGT
International Game Technology (NYSE: IGT) is a global leader in casino gaming entertainment and continues to transform the industry by translating casino player experiences to social, mobile and interactive environments for regulated markets around the world. IGT's recent acquisition of Double Down Interactive provides engaging casino style entertainment to more than 5 million players monthly. More information about IGT is available at www.IGT.com or connect with IGT at @IGTNews or www.facebook.com/IGT.

© EPE, Reg. U.S. Pat & TM O_.

Dangerous Beauty and Black Widow were created by High 5 Games. For more information on High 5 Games, go to www.High5games.com

Pure Depth™, MLD®, Multi-Layer Display® and Actual Depth™ are trademarks or registered trademarks of Pure Depth, Inc. All other trademarks are registered trademarks or the property of their respective owners without the intent to infringe. www.puredepth.com. All trademarks or registered trademarks are owned by IGT (Australia) Pty. Limited or its related entities. All information is subject to change without notice. Game type availability is subject to jurisdictional approval.

Websites

Australasian Gaming Expo
www.austgamingexpo.com

Gaming Technologies Association
www.gamingta.com

PALtronics Australasia
www.paltronics.com.au

Sydney Convention and Exhibition Centre
www.scec.com.au

Human Statue Bodyart
www.humanstatuebodyart.com.au

Human Statue Bodyart Flickr
www.flickr.com/photos/humanstatuebodyart

Eva Rinaldi Photography Flickr
www.flickr.com/evarinaldiphotography


Ainsworth
create own photo card
Image by Eva Rinaldi Celebrity and Live Music Photographer
Australasian Gaming Expo report from Sydney; Australia - Day 2

Today was the 2nd day for the most high profile and successful gaming expo in Australia - the Australasian Gaming Expo, which is being hosted by the Sydney Convention Centre at Darling Harbour.

It's a key time for the gaming industry in Australia with all the regulation elements, responsible gambling initiatives and such, and most of the big boys of the industry were on hand to show off their wares, with some exhibitors demonstrating significant creative flair to help showoff their latest and greatest wares.

Our friends at Human Statue Bodyart had a couple of body models made up in bodypaint (Anastasia as a butterfly and Victoria as a panda) - complete with wings, for leading gaming brand Paltronics and its latest game 'Jungle Madness'.

The expo centre itself is huge - 15,000 square metres (about the size of an Aussie Rules football oval) and this provided more than ample opportunity for over 750 slot games aka "pokies" to strut their stuff.

The Australasian Gaming Expo is by far the largest event of its type in Australia and one of the world’s biggest.

We learned through the grapevine that a trip for 2 to Las Vegas will be won by a lucky visitor on each of the 3 days of the Expo, and this is compliments of the Gaming Technologies Association which owns the event.

We understand that over 16,000 people have walked through the games thus far, with those in the business being the majority, and no doubt a few punters, checked through the gates (but note that the games on display do not accept coins or notes).

News...

Human Statue Bodyart helps make Paltronics...

Gaming firm Paltronics was once again looking for their fair share of attention by having a few body models made up in forest like bodypaint attire to compliment their selection of games, including the very popular 'Jungle Madness'.

There's little doubt that folks Paltronics knew that competitors of sorts, IGT, were going all out with an Elvis promotion (including imitator), and may have also noted their 'Sex In The City' promotional stand from last years show.

It's always good to see Australian companies such as Paltronics take on international giants such as IGT and promotional models are just one of the weapons that gaming companies will continue to employ in the high stakes world of electronic gaming, and the folks from the Human Statue Bodyart creative arts agency certainly helped Paltronics make a positive splash today.

We hear that more bodypainted models are on the cards tomorrow (the 3rd and final day of the expo) so be sure to check the stands, with 11am to 2pm


News...

Shuffle Master promotes The Flintstones Slot...

"We are thrilled to be able to offer such an iconic brand as The Flintstones and we feel confident that it will take center stage at the show," said Adrian Halpenny, President of Shuffle Master Australasia. "Our game development team worked very hard to deliver a final product that demonstrated meticulous attention to detail in order to maintain the high quality and authenticity of the television series. As a result, The Flintstones is a breakthrough product that is not only highly enjoyable to play as a traditional gaming machine, but also brings the much-loved characters to life with entertaining and engaging features."

Since debuting on American television, The Flintstones has endured as one of the most recognized cartoon TV shows of all time and is still shown on TV around the world. The beloved characters of The Flintstones have been a part of our childhoods for decades, and this new game allows us to play and interact with them in new and exciting ways.

Preston Kevin Lewis, Managing Director of Warner Bros. Consumer Products ANZ, said, "It is testament to the enduring nature of The Flintstones brand that the likes of Fred, Barney, Wilma and Betty continue to reach new audiences in diverse areas. Shuffle Master is one of the world's leading gaming suppliers and we're sure these fantastic machines will provide consumers with yet another opportunity to fall in love with The Flintstones."

Designed to make a big impact on the gaming floor with its broad appeal, The Flintstones is a three-level standalone progressive, low-denomination product with a suite of exciting base games and attractive jackpot prizes. It also introduces Shuffle Master's patented new "mini-reel" feature trigger that ignites the player's anticipation during game play.

The game offers three interactive bonus features that provide players with the chance to win jackpots and credit prizes. Each bonus feature evokes classic scenes from the original TV show, such as the ten-pin challenge at Bedrock Bowl, the family night out at The Drive-In and the antics of Fred Flintstone's lovable pet dinosaur in Dino's Dig.

Every element has been carefully crafted to captivate players. The Flintstones will feature themed door trims with matching halo lighting, a unique character marquee with a built-in LCD top box, and re-mastered music and sound effects from the original TV show. The three launch games - Lioness, Peacock Garden and Tiger Power - will be supplemented with more games from Shuffle Master on an ongoing basis to keep the installations fresh and exciting.


Press Release...

IGT Highlights Innovative 3D Gaming Technology and a Star-studded Gaming Lineup at the Australasian Gaming Expo...

LAS VEGAS, Aug. 20, 2012 -- International Game Technology (NYSE:IGT), a global leader in casino gaming entertainment and systems technology, announced today it will deliver new industry firsts for Australia's gaming enthusiasts at the Australasian Gaming Expo (AGE) Aug. 21 – 23 at the Sydney Convention & Exhibition Centre in Sydney, Australia.

IGT will launch the 3D gaming technology MLD™ (Multi-Layer Display™), paired with the unveiling of one of the world's most iconic pop culture brands, Elvis The King®. This new title is now available in Australia exclusively on the IGT bluechip Neo® Tower Top cabinet after successful launches in other global markets, along with many new games and products.

"IGT continues to provide our customers with strong game performance, the widest variety of games, the latest in systems innovation and world-class service, all of which will be on display at AGE," said Eric Tom, IGT executive vice president of Global Sales.

"Our research indicates that many players are entertainment seekers who are attracted to iconic brands and IGT delivers this with our pop culture hit Elvis The King®. This game has been adapted to suit the Australasian players' playing style. The 3D capabilities of MLD with Elvis The King® also provides venues with a strong differentiator as they look to broaden gaming's appeal and provide something special for players," said Tom. "Elvis The King® is packed with multiple features and number one hits."

IGT's 3D MLD™ screens take gaming to another dimension in play. The 3D effect is simulated because the content exists on two separate LCD panels; one in front of the other which gives a depth of field, with game elements appearing and moving between the front and back screens. This allows for new game play options and heightened entertainment.

The line-up of over fifty games at AGE reflects IGT's re-invigorated game design strategy with the legendary performance of games such as Siberian Storm® and Dangerous Beauty®. Additional games debuting at AGE include:

Black Widow® – a low denomination game with a 'web capture' feature during free games for the chance to accumulate additional credits.

Dakota Thunder® - featuring the 'Thunder Shudder'.

A global leader in casino gaming entertainment and systems technology, IGT provides a holistic solution to the industry and its strength in gaming management systems and new interactive technologies will also be showcased at AGE.

The IGT Advantage Club® System will be demonstrated with new technologies such as Service Window, a small window that appears on the left hand side of the screen. The Service Window can be used for personalized player messaging and for service requests, adding a unique level of service for venues with the IGT system. The IGT Advantage Club® system is proving to be a winner with clubs in New South Wales.

IGT will again be playing host to industry experts who will present a range of topics including game floor design, customer service and systems. For more details on the free business seminar sessions visit www.igt.com.au/AGE12.


About IGT
International Game Technology (NYSE: IGT) is a global leader in casino gaming entertainment and continues to transform the industry by translating casino player experiences to social, mobile and interactive environments for regulated markets around the world. IGT's recent acquisition of Double Down Interactive provides engaging casino style entertainment to more than 5 million players monthly. More information about IGT is available at www.IGT.com or connect with IGT at @IGTNews or www.facebook.com/IGT.

© EPE, Reg. U.S. Pat & TM O_.

Dangerous Beauty and Black Widow were created by High 5 Games. For more information on High 5 Games, go to www.High5games.com

Pure Depth™, MLD®, Multi-Layer Display® and Actual Depth™ are trademarks or registered trademarks of Pure Depth, Inc. All other trademarks are registered trademarks or the property of their respective owners without the intent to infringe. www.puredepth.com. All trademarks or registered trademarks are owned by IGT (Australia) Pty. Limited or its related entities. All information is subject to change without notice. Game type availability is subject to jurisdictional approval.

Websites

Australasian Gaming Expo
www.austgamingexpo.com

Gaming Technologies Association
www.gamingta.com

PALtronics Australasia
www.paltronics.com.au

Sydney Convention and Exhibition Centre
www.scec.com.au

Human Statue Bodyart
www.humanstatuebodyart.com.au

Human Statue Bodyart Flickr
www.flickr.com/photos/humanstatuebodyart

Eva Rinaldi Photography Flickr
www.flickr.com/evarinaldiphotography


Australasian Gaming Expo Trade Exhibition, Paltronics
create own photo card
Image by Eva Rinaldi Celebrity and Live Music Photographer
Australasian Gaming Expo report from Sydney; Australia - Day 2

Today was the 2nd day for the most high profile and successful gaming expo in Australia - the Australasian Gaming Expo, which is being hosted by the Sydney Convention Centre at Darling Harbour.

It's a key time for the gaming industry in Australia with all the regulation elements, responsible gambling initiatives and such, and most of the big boys of the industry were on hand to show off their wares, with some exhibitors demonstrating significant creative flair to help showoff their latest and greatest wares.

Our friends at Human Statue Bodyart had a couple of body models made up in bodypaint (Anastasia as a butterfly and Victoria as a panda) - complete with wings, for leading gaming brand Paltronics and its latest game 'Jungle Madness'.

The expo centre itself is huge - 15,000 square metres (about the size of an Aussie Rules football oval) and this provided more than ample opportunity for over 750 slot games aka "pokies" to strut their stuff.

The Australasian Gaming Expo is by far the largest event of its type in Australia and one of the world’s biggest.

We learned through the grapevine that a trip for 2 to Las Vegas will be won by a lucky visitor on each of the 3 days of the Expo, and this is compliments of the Gaming Technologies Association which owns the event.

We understand that over 16,000 people have walked through the games thus far, with those in the business being the majority, and no doubt a few punters, checked through the gates (but note that the games on display do not accept coins or notes).

News...

Human Statue Bodyart helps make Paltronics...

Gaming firm Paltronics was once again looking for their fair share of attention by having a few body models made up in forest like bodypaint attire to compliment their selection of games, including the very popular 'Jungle Madness'.

There's little doubt that folks Paltronics knew that competitors of sorts, IGT, were going all out with an Elvis promotion (including imitator), and may have also noted their 'Sex In The City' promotional stand from last years show.

It's always good to see Australian companies such as Paltronics take on international giants such as IGT and promotional models are just one of the weapons that gaming companies will continue to employ in the high stakes world of electronic gaming, and the folks from the Human Statue Bodyart creative arts agency certainly helped Paltronics make a positive splash today.

We hear that more bodypainted models are on the cards tomorrow (the 3rd and final day of the expo) so be sure to check the stands, with 11am to 2pm


News...

Shuffle Master promotes The Flintstones Slot...

"We are thrilled to be able to offer such an iconic brand as The Flintstones and we feel confident that it will take center stage at the show," said Adrian Halpenny, President of Shuffle Master Australasia. "Our game development team worked very hard to deliver a final product that demonstrated meticulous attention to detail in order to maintain the high quality and authenticity of the television series. As a result, The Flintstones is a breakthrough product that is not only highly enjoyable to play as a traditional gaming machine, but also brings the much-loved characters to life with entertaining and engaging features."

Since debuting on American television, The Flintstones has endured as one of the most recognized cartoon TV shows of all time and is still shown on TV around the world. The beloved characters of The Flintstones have been a part of our childhoods for decades, and this new game allows us to play and interact with them in new and exciting ways.

Preston Kevin Lewis, Managing Director of Warner Bros. Consumer Products ANZ, said, "It is testament to the enduring nature of The Flintstones brand that the likes of Fred, Barney, Wilma and Betty continue to reach new audiences in diverse areas. Shuffle Master is one of the world's leading gaming suppliers and we're sure these fantastic machines will provide consumers with yet another opportunity to fall in love with The Flintstones."

Designed to make a big impact on the gaming floor with its broad appeal, The Flintstones is a three-level standalone progressive, low-denomination product with a suite of exciting base games and attractive jackpot prizes. It also introduces Shuffle Master's patented new "mini-reel" feature trigger that ignites the player's anticipation during game play.

The game offers three interactive bonus features that provide players with the chance to win jackpots and credit prizes. Each bonus feature evokes classic scenes from the original TV show, such as the ten-pin challenge at Bedrock Bowl, the family night out at The Drive-In and the antics of Fred Flintstone's lovable pet dinosaur in Dino's Dig.

Every element has been carefully crafted to captivate players. The Flintstones will feature themed door trims with matching halo lighting, a unique character marquee with a built-in LCD top box, and re-mastered music and sound effects from the original TV show. The three launch games - Lioness, Peacock Garden and Tiger Power - will be supplemented with more games from Shuffle Master on an ongoing basis to keep the installations fresh and exciting.


Press Release...

IGT Highlights Innovative 3D Gaming Technology and a Star-studded Gaming Lineup at the Australasian Gaming Expo...

LAS VEGAS, Aug. 20, 2012 -- International Game Technology (NYSE:IGT), a global leader in casino gaming entertainment and systems technology, announced today it will deliver new industry firsts for Australia's gaming enthusiasts at the Australasian Gaming Expo (AGE) Aug. 21 – 23 at the Sydney Convention & Exhibition Centre in Sydney, Australia.

IGT will launch the 3D gaming technology MLD™ (Multi-Layer Display™), paired with the unveiling of one of the world's most iconic pop culture brands, Elvis The King®. This new title is now available in Australia exclusively on the IGT bluechip Neo® Tower Top cabinet after successful launches in other global markets, along with many new games and products.

"IGT continues to provide our customers with strong game performance, the widest variety of games, the latest in systems innovation and world-class service, all of which will be on display at AGE," said Eric Tom, IGT executive vice president of Global Sales.

"Our research indicates that many players are entertainment seekers who are attracted to iconic brands and IGT delivers this with our pop culture hit Elvis The King®. This game has been adapted to suit the Australasian players' playing style. The 3D capabilities of MLD with Elvis The King® also provides venues with a strong differentiator as they look to broaden gaming's appeal and provide something special for players," said Tom. "Elvis The King® is packed with multiple features and number one hits."

IGT's 3D MLD™ screens take gaming to another dimension in play. The 3D effect is simulated because the content exists on two separate LCD panels; one in front of the other which gives a depth of field, with game elements appearing and moving between the front and back screens. This allows for new game play options and heightened entertainment.

The line-up of over fifty games at AGE reflects IGT's re-invigorated game design strategy with the legendary performance of games such as Siberian Storm® and Dangerous Beauty®. Additional games debuting at AGE include:

Black Widow® – a low denomination game with a 'web capture' feature during free games for the chance to accumulate additional credits.

Dakota Thunder® - featuring the 'Thunder Shudder'.

A global leader in casino gaming entertainment and systems technology, IGT provides a holistic solution to the industry and its strength in gaming management systems and new interactive technologies will also be showcased at AGE.

The IGT Advantage Club® System will be demonstrated with new technologies such as Service Window, a small window that appears on the left hand side of the screen. The Service Window can be used for personalized player messaging and for service requests, adding a unique level of service for venues with the IGT system. The IGT Advantage Club® system is proving to be a winner with clubs in New South Wales.

IGT will again be playing host to industry experts who will present a range of topics including game floor design, customer service and systems. For more details on the free business seminar sessions visit www.igt.com.au/AGE12.


About IGT
International Game Technology (NYSE: IGT) is a global leader in casino gaming entertainment and continues to transform the industry by translating casino player experiences to social, mobile and interactive environments for regulated markets around the world. IGT's recent acquisition of Double Down Interactive provides engaging casino style entertainment to more than 5 million players monthly. More information about IGT is available at www.IGT.com or connect with IGT at @IGTNews or www.facebook.com/IGT.

© EPE, Reg. U.S. Pat & TM O_.

Dangerous Beauty and Black Widow were created by High 5 Games. For more information on High 5 Games, go to www.High5games.com

Pure Depth™, MLD®, Multi-Layer Display® and Actual Depth™ are trademarks or registered trademarks of Pure Depth, Inc. All other trademarks are registered trademarks or the property of their respective owners without the intent to infringe. www.puredepth.com. All trademarks or registered trademarks are owned by IGT (Australia) Pty. Limited or its related entities. All information is subject to change without notice. Game type availability is subject to jurisdictional approval.

Websites

Australasian Gaming Expo
www.austgamingexpo.com

Gaming Technologies Association
www.gamingta.com

PALtronics Australasia
www.paltronics.com.au

Sydney Convention and Exhibition Centre
www.scec.com.au

Human Statue Bodyart
www.humanstatuebodyart.com.au

Human Statue Bodyart Flickr
www.flickr.com/photos/humanstatuebodyart

Eva Rinaldi Photography Flickr
www.flickr.com/evarinaldiphotography


Australasian Gaming Expo Trade Exhibition, Paltronics
create own photo card
Image by Eva Rinaldi Celebrity and Live Music Photographer
Australasian Gaming Expo report from Sydney; Australia - Day 2

Today was the 2nd day for the most high profile and successful gaming expo in Australia - the Australasian Gaming Expo, which is being hosted by the Sydney Convention Centre at Darling Harbour.

It's a key time for the gaming industry in Australia with all the regulation elements, responsible gambling initiatives and such, and most of the big boys of the industry were on hand to show off their wares, with some exhibitors demonstrating significant creative flair to help showoff their latest and greatest wares.

Our friends at Human Statue Bodyart had a couple of body models made up in bodypaint (Anastasia as a butterfly and Victoria as a panda) - complete with wings, for leading gaming brand Paltronics and its latest game 'Jungle Madness'.

The expo centre itself is huge - 15,000 square metres (about the size of an Aussie Rules football oval) and this provided more than ample opportunity for over 750 slot games aka "pokies" to strut their stuff.

The Australasian Gaming Expo is by far the largest event of its type in Australia and one of the world’s biggest.

We learned through the grapevine that a trip for 2 to Las Vegas will be won by a lucky visitor on each of the 3 days of the Expo, and this is compliments of the Gaming Technologies Association which owns the event.

We understand that over 16,000 people have walked through the games thus far, with those in the business being the majority, and no doubt a few punters, checked through the gates (but note that the games on display do not accept coins or notes).

News...

Human Statue Bodyart helps make Paltronics...

Gaming firm Paltronics was once again looking for their fair share of attention by having a few body models made up in forest like bodypaint attire to compliment their selection of games, including the very popular 'Jungle Madness'.

There's little doubt that folks Paltronics knew that competitors of sorts, IGT, were going all out with an Elvis promotion (including imitator), and may have also noted their 'Sex In The City' promotional stand from last years show.

It's always good to see Australian companies such as Paltronics take on international giants such as IGT and promotional models are just one of the weapons that gaming companies will continue to employ in the high stakes world of electronic gaming, and the folks from the Human Statue Bodyart creative arts agency certainly helped Paltronics make a positive splash today.

We hear that more bodypainted models are on the cards tomorrow (the 3rd and final day of the expo) so be sure to check the stands, with 11am to 2pm


News...

Shuffle Master promotes The Flintstones Slot...

"We are thrilled to be able to offer such an iconic brand as The Flintstones and we feel confident that it will take center stage at the show," said Adrian Halpenny, President of Shuffle Master Australasia. "Our game development team worked very hard to deliver a final product that demonstrated meticulous attention to detail in order to maintain the high quality and authenticity of the television series. As a result, The Flintstones is a breakthrough product that is not only highly enjoyable to play as a traditional gaming machine, but also brings the much-loved characters to life with entertaining and engaging features."

Since debuting on American television, The Flintstones has endured as one of the most recognized cartoon TV shows of all time and is still shown on TV around the world. The beloved characters of The Flintstones have been a part of our childhoods for decades, and this new game allows us to play and interact with them in new and exciting ways.

Preston Kevin Lewis, Managing Director of Warner Bros. Consumer Products ANZ, said, "It is testament to the enduring nature of The Flintstones brand that the likes of Fred, Barney, Wilma and Betty continue to reach new audiences in diverse areas. Shuffle Master is one of the world's leading gaming suppliers and we're sure these fantastic machines will provide consumers with yet another opportunity to fall in love with The Flintstones."

Designed to make a big impact on the gaming floor with its broad appeal, The Flintstones is a three-level standalone progressive, low-denomination product with a suite of exciting base games and attractive jackpot prizes. It also introduces Shuffle Master's patented new "mini-reel" feature trigger that ignites the player's anticipation during game play.

The game offers three interactive bonus features that provide players with the chance to win jackpots and credit prizes. Each bonus feature evokes classic scenes from the original TV show, such as the ten-pin challenge at Bedrock Bowl, the family night out at The Drive-In and the antics of Fred Flintstone's lovable pet dinosaur in Dino's Dig.

Every element has been carefully crafted to captivate players. The Flintstones will feature themed door trims with matching halo lighting, a unique character marquee with a built-in LCD top box, and re-mastered music and sound effects from the original TV show. The three launch games - Lioness, Peacock Garden and Tiger Power - will be supplemented with more games from Shuffle Master on an ongoing basis to keep the installations fresh and exciting.


Press Release...

IGT Highlights Innovative 3D Gaming Technology and a Star-studded Gaming Lineup at the Australasian Gaming Expo...

LAS VEGAS, Aug. 20, 2012 -- International Game Technology (NYSE:IGT), a global leader in casino gaming entertainment and systems technology, announced today it will deliver new industry firsts for Australia's gaming enthusiasts at the Australasian Gaming Expo (AGE) Aug. 21 – 23 at the Sydney Convention & Exhibition Centre in Sydney, Australia.

IGT will launch the 3D gaming technology MLD™ (Multi-Layer Display™), paired with the unveiling of one of the world's most iconic pop culture brands, Elvis The King®. This new title is now available in Australia exclusively on the IGT bluechip Neo® Tower Top cabinet after successful launches in other global markets, along with many new games and products.

"IGT continues to provide our customers with strong game performance, the widest variety of games, the latest in systems innovation and world-class service, all of which will be on display at AGE," said Eric Tom, IGT executive vice president of Global Sales.

"Our research indicates that many players are entertainment seekers who are attracted to iconic brands and IGT delivers this with our pop culture hit Elvis The King®. This game has been adapted to suit the Australasian players' playing style. The 3D capabilities of MLD with Elvis The King® also provides venues with a strong differentiator as they look to broaden gaming's appeal and provide something special for players," said Tom. "Elvis The King® is packed with multiple features and number one hits."

IGT's 3D MLD™ screens take gaming to another dimension in play. The 3D effect is simulated because the content exists on two separate LCD panels; one in front of the other which gives a depth of field, with game elements appearing and moving between the front and back screens. This allows for new game play options and heightened entertainment.

The line-up of over fifty games at AGE reflects IGT's re-invigorated game design strategy with the legendary performance of games such as Siberian Storm® and Dangerous Beauty®. Additional games debuting at AGE include:

Black Widow® – a low denomination game with a 'web capture' feature during free games for the chance to accumulate additional credits.

Dakota Thunder® - featuring the 'Thunder Shudder'.

A global leader in casino gaming entertainment and systems technology, IGT provides a holistic solution to the industry and its strength in gaming management systems and new interactive technologies will also be showcased at AGE.

The IGT Advantage Club® System will be demonstrated with new technologies such as Service Window, a small window that appears on the left hand side of the screen. The Service Window can be used for personalized player messaging and for service requests, adding a unique level of service for venues with the IGT system. The IGT Advantage Club® system is proving to be a winner with clubs in New South Wales.

IGT will again be playing host to industry experts who will present a range of topics including game floor design, customer service and systems. For more details on the free business seminar sessions visit www.igt.com.au/AGE12.


About IGT
International Game Technology (NYSE: IGT) is a global leader in casino gaming entertainment and continues to transform the industry by translating casino player experiences to social, mobile and interactive environments for regulated markets around the world. IGT's recent acquisition of Double Down Interactive provides engaging casino style entertainment to more than 5 million players monthly. More information about IGT is available at www.IGT.com or connect with IGT at @IGTNews or www.facebook.com/IGT.

© EPE, Reg. U.S. Pat & TM O_.

Dangerous Beauty and Black Widow were created by High 5 Games. For more information on High 5 Games, go to www.High5games.com

Pure Depth™, MLD®, Multi-Layer Display® and Actual Depth™ are trademarks or registered trademarks of Pure Depth, Inc. All other trademarks are registered trademarks or the property of their respective owners without the intent to infringe. www.puredepth.com. All trademarks or registered trademarks are owned by IGT (Australia) Pty. Limited or its related entities. All information is subject to change without notice. Game type availability is subject to jurisdictional approval.

Websites

Australasian Gaming Expo
www.austgamingexpo.com

Gaming Technologies Association
www.gamingta.com

PALtronics Australasia
www.paltronics.com.au

Sydney Convention and Exhibition Centre
www.scec.com.au

Human Statue Bodyart
www.humanstatuebodyart.com.au

Human Statue Bodyart Flickr
www.flickr.com/photos/humanstatuebodyart

Eva Rinaldi Photography Flickr
www.flickr.com/evarinaldiphotography


Australasian Gaming Expo Trade Exhibition, Paltronics
create own photo card
Image by Eva Rinaldi Celebrity and Live Music Photographer
Australasian Gaming Expo report from Sydney; Australia - Day 2

Today was the 2nd day for the most high profile and successful gaming expo in Australia - the Australasian Gaming Expo, which is being hosted by the Sydney Convention Centre at Darling Harbour.

It's a key time for the gaming industry in Australia with all the regulation elements, responsible gambling initiatives and such, and most of the big boys of the industry were on hand to show off their wares, with some exhibitors demonstrating significant creative flair to help showoff their latest and greatest wares.

Our friends at Human Statue Bodyart had a couple of body models made up in bodypaint (Anastasia as a butterfly and Victoria as a panda) - complete with wings, for leading gaming brand Paltronics and its latest game 'Jungle Madness'.

The expo centre itself is huge - 15,000 square metres (about the size of an Aussie Rules football oval) and this provided more than ample opportunity for over 750 slot games aka "pokies" to strut their stuff.

The Australasian Gaming Expo is by far the largest event of its type in Australia and one of the world’s biggest.

We learned through the grapevine that a trip for 2 to Las Vegas will be won by a lucky visitor on each of the 3 days of the Expo, and this is compliments of the Gaming Technologies Association which owns the event.

We understand that over 16,000 people have walked through the games thus far, with those in the business being the majority, and no doubt a few punters, checked through the gates (but note that the games on display do not accept coins or notes).

News...

Human Statue Bodyart helps make Paltronics...

Gaming firm Paltronics was once again looking for their fair share of attention by having a few body models made up in forest like bodypaint attire to compliment their selection of games, including the very popular 'Jungle Madness'.

There's little doubt that folks Paltronics knew that competitors of sorts, IGT, were going all out with an Elvis promotion (including imitator), and may have also noted their 'Sex In The City' promotional stand from last years show.

It's always good to see Australian companies such as Paltronics take on international giants such as IGT and promotional models are just one of the weapons that gaming companies will continue to employ in the high stakes world of electronic gaming, and the folks from the Human Statue Bodyart creative arts agency certainly helped Paltronics make a positive splash today.

We hear that more bodypainted models are on the cards tomorrow (the 3rd and final day of the expo) so be sure to check the stands, with 11am to 2pm


News...

Shuffle Master promotes The Flintstones Slot...

"We are thrilled to be able to offer such an iconic brand as The Flintstones and we feel confident that it will take center stage at the show," said Adrian Halpenny, President of Shuffle Master Australasia. "Our game development team worked very hard to deliver a final product that demonstrated meticulous attention to detail in order to maintain the high quality and authenticity of the television series. As a result, The Flintstones is a breakthrough product that is not only highly enjoyable to play as a traditional gaming machine, but also brings the much-loved characters to life with entertaining and engaging features."

Since debuting on American television, The Flintstones has endured as one of the most recognized cartoon TV shows of all time and is still shown on TV around the world. The beloved characters of The Flintstones have been a part of our childhoods for decades, and this new game allows us to play and interact with them in new and exciting ways.

Preston Kevin Lewis, Managing Director of Warner Bros. Consumer Products ANZ, said, "It is testament to the enduring nature of The Flintstones brand that the likes of Fred, Barney, Wilma and Betty continue to reach new audiences in diverse areas. Shuffle Master is one of the world's leading gaming suppliers and we're sure these fantastic machines will provide consumers with yet another opportunity to fall in love with The Flintstones."

Designed to make a big impact on the gaming floor with its broad appeal, The Flintstones is a three-level standalone progressive, low-denomination product with a suite of exciting base games and attractive jackpot prizes. It also introduces Shuffle Master's patented new "mini-reel" feature trigger that ignites the player's anticipation during game play.

The game offers three interactive bonus features that provide players with the chance to win jackpots and credit prizes. Each bonus feature evokes classic scenes from the original TV show, such as the ten-pin challenge at Bedrock Bowl, the family night out at The Drive-In and the antics of Fred Flintstone's lovable pet dinosaur in Dino's Dig.

Every element has been carefully crafted to captivate players. The Flintstones will feature themed door trims with matching halo lighting, a unique character marquee with a built-in LCD top box, and re-mastered music and sound effects from the original TV show. The three launch games - Lioness, Peacock Garden and Tiger Power - will be supplemented with more games from Shuffle Master on an ongoing basis to keep the installations fresh and exciting.


Press Release...

IGT Highlights Innovative 3D Gaming Technology and a Star-studded Gaming Lineup at the Australasian Gaming Expo...

LAS VEGAS, Aug. 20, 2012 -- International Game Technology (NYSE:IGT), a global leader in casino gaming entertainment and systems technology, announced today it will deliver new industry firsts for Australia's gaming enthusiasts at the Australasian Gaming Expo (AGE) Aug. 21 – 23 at the Sydney Convention & Exhibition Centre in Sydney, Australia.

IGT will launch the 3D gaming technology MLD™ (Multi-Layer Display™), paired with the unveiling of one of the world's most iconic pop culture brands, Elvis The King®. This new title is now available in Australia exclusively on the IGT bluechip Neo® Tower Top cabinet after successful launches in other global markets, along with many new games and products.

"IGT continues to provide our customers with strong game performance, the widest variety of games, the latest in systems innovation and world-class service, all of which will be on display at AGE," said Eric Tom, IGT executive vice president of Global Sales.

"Our research indicates that many players are entertainment seekers who are attracted to iconic brands and IGT delivers this with our pop culture hit Elvis The King®. This game has been adapted to suit the Australasian players' playing style. The 3D capabilities of MLD with Elvis The King® also provides venues with a strong differentiator as they look to broaden gaming's appeal and provide something special for players," said Tom. "Elvis The King® is packed with multiple features and number one hits."

IGT's 3D MLD™ screens take gaming to another dimension in play. The 3D effect is simulated because the content exists on two separate LCD panels; one in front of the other which gives a depth of field, with game elements appearing and moving between the front and back screens. This allows for new game play options and heightened entertainment.

The line-up of over fifty games at AGE reflects IGT's re-invigorated game design strategy with the legendary performance of games such as Siberian Storm® and Dangerous Beauty®. Additional games debuting at AGE include:

Black Widow® – a low denomination game with a 'web capture' feature during free games for the chance to accumulate additional credits.

Dakota Thunder® - featuring the 'Thunder Shudder'.

A global leader in casino gaming entertainment and systems technology, IGT provides a holistic solution to the industry and its strength in gaming management systems and new interactive technologies will also be showcased at AGE.

The IGT Advantage Club® System will be demonstrated with new technologies such as Service Window, a small window that appears on the left hand side of the screen. The Service Window can be used for personalized player messaging and for service requests, adding a unique level of service for venues with the IGT system. The IGT Advantage Club® system is proving to be a winner with clubs in New South Wales.

IGT will again be playing host to industry experts who will present a range of topics including game floor design, customer service and systems. For more details on the free business seminar sessions visit www.igt.com.au/AGE12.


About IGT
International Game Technology (NYSE: IGT) is a global leader in casino gaming entertainment and continues to transform the industry by translating casino player experiences to social, mobile and interactive environments for regulated markets around the world. IGT's recent acquisition of Double Down Interactive provides engaging casino style entertainment to more than 5 million players monthly. More information about IGT is available at www.IGT.com or connect with IGT at @IGTNews or www.facebook.com/IGT.

© EPE, Reg. U.S. Pat & TM O_.

Dangerous Beauty and Black Widow were created by High 5 Games. For more information on High 5 Games, go to www.High5games.com

Pure Depth™, MLD®, Multi-Layer Display® and Actual Depth™ are trademarks or registered trademarks of Pure Depth, Inc. All other trademarks are registered trademarks or the property of their respective owners without the intent to infringe. www.puredepth.com. All trademarks or registered trademarks are owned by IGT (Australia) Pty. Limited or its related entities. All information is subject to change without notice. Game type availability is subject to jurisdictional approval.

Websites

Australasian Gaming Expo
www.austgamingexpo.com

Gaming Technologies Association
www.gamingta.com

PALtronics Australasia
www.paltronics.com.au

Sydney Convention and Exhibition Centre
www.scec.com.au

Human Statue Bodyart
www.humanstatuebodyart.com.au

Human Statue Bodyart Flickr
www.flickr.com/photos/humanstatuebodyart

Eva Rinaldi Photography Flickr
www.flickr.com/evarinaldiphotography