Saturday 20 April 2013

Cool Photo Card Deals images

LUBe is KEy if you wish to be DUAL-fISTED (channel 4, deal 2, discards= tierces Y Z, score)
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Image by KevinHutchins314
LUBe is KEy if you wish to be DUAL-fISTED. The two temporary co-defenders were DUALly inveSTED as they conspired against the Contractor, and now they share a DUAL DESTiny. They will both pay the contractor for his successful bid, then the deal will be resolved and everybody can go AWAY WITH THE FAIRIES. The deck will be stacked up and the Cosmic Tribe will be soft-shuffled for one more hand in order to finish the current channel.

"… the enchantment is over but the spell remains…"

It's the post-24-tricks roundup. This was the second deal of the fourth channel of Trilemma Supra tournaments, and was the ninth initiation in the Ultimate Saga of Titanomaxia.

Score:

After the Initiate Contractor's bid was accepted and the Bitch showed the Prognostication he then discarded six secret items in order to proceed with the Initiation. Now the twenty-four tricks are completed and they've reached their Destiny, so the hand is resolved and the scores may be calculated. The six Cosmic Tribe dancers in the Contractor's écart were: 9-8-7-2-Ace Cups of Water, and 6 Wands of Fire. They earn +2 Tricky Points for the two empty tierces (no face cards); these 2 are added to their 55 from the tricking for a final total of 57 points at the end of the round. The defense earned 21 points, of course, because there are always 78 points in the deck.

The Contractor finished with all three of the Key terminals disposed onto his Tricky Pile (Titan, Wizard, Demon), so we say he "achieved the Trilemma". When this happens the players will then play one further hand known as the "Supra" in order to complete this channel (tournament interval). This "Trilemma Supra" style of tournament is structured so no player will know in advance how many deals might take place.

During each bid the goals of the game are 33, 36, 43, or 46 Tricky Points for the target, depending whether the contractor holds three, two, one, or none of the Key Terminals, respectively. As the Contractor here holds all three Keys, his target must be 33; he was happily able to earn 57 on the dance card, so he exceeded the target with a surplus of 24:
57 - 33 = 24

The basic price of a contract is 25 credits. Then he adds the surplus of +24. Then he adds +10 bonus credits for achievement of the Magick Trick ("Least-At-Last" winning the final trick X with the Wizard Ace of Trump). There is no further multiplication because the Contractor only bid "Take" (rather than "Guard" or something more expensive.) There are no additional bonuses nor penalties because nobody mentioned any Slam ("chelem" is if somebody wins all twenty-four tricks) and nobody mentioned any Handful ("poignée" is when somebody is dealt a supermajority of trump cards.) Thus the final calculation is +59 credits:
[ ( 25 + 24 + 10 ) x 1 ] + 0 + 0 = 59

Titanomaxia is an amaZING zero-sum game. Both of the co-defenders (the Medium and the Dealer) must now debit -59 credits from each of their accounts, and they will each pay +59 to the contractor, so his account will receive 2x59= +118 credits. Many gamblers exchange their credits for monetary value, but casual gamers might prefer more enticing rewards such as raspberries or breathtakingly dangerous kisses.



Deal 3, Table 7: Trick B co-defenders' (medium's) King of Words escapes from (taker's) Bitch's trey of Words (after 4 of Words was led by dealer)
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Image by KevinHutchins314
Trick B is described in this photo.

This is continued from the previous photo.

(Full explanation of this Trilemma Supra)

   

TRICK B =

Dealer had been secretly dealt the following cards:

Air: A 4 5 8
Water: [Archon] Ω Υ Π 8 2 A
Fire: [Archon] Ω Ψ Π A 6 7 9
Earth: void
Void: 17 16 13 9 3 2
[DEMON] 0

Dealer leads cooperative Four Words (4 of Air) [but hold your breath, +0 points].

Taker (in Initiate's seat) must follow suit, and prudently plays 3 Air (the Scars from the Bitch's cards). (N.B.: phallic suits of swords and rods play with aces high and tens low, while curvaceous suits of cups and disks play with aces low and tens high; and face cards always play high above the pips for extra tête points.)

In the Medium's seat, the co-defender against the contract is now able to play his King of Words [Archon] Ω as the terminus of the Air suit, capturing the tierce, and the face card earns +4 tête points. The Archon escapes (mostly because of the Bitch), and the taker has still scored zilch while the defenders score +1 tricky point for the tierce, thus a total of +5 for the trick, now reaching a sub-total of 10 tricky points in their pile. The Medium seat will lead to the next trick.

--- --- ---

This hand is continued on the next photo.


STabbing and STicking (channel 4, deal 3, trick J)
photo card deals
Image by KevinHutchins314
STomp. He puTS his foot down.
They're STabbing and STicking it to him,
but he'll put a STop to ThiS.
STep by STep, he STrives againST their
attempTS to withSTand his STrengThS,
as he STreTcheS his TrumpS over their elemenTS.
STrange but true, even his leaST
of the Aether will do.

STrategy:

Initiate = Although this is only the tenth trick of twenty-four, you are already running out of useful leads. You saw the contractor's strong suit of Fire which had been improved by his Bitch. You did everything possible in the element of Earth to maximize your profits in the Pentacles. You "payed tax to the King" when you tried to swim into the element of Water, and your other cups of Water are depressingly weak. You only have a single card left in the Aether of the void, so you'd like to save that for later when it might be beneficial. When you forged ahead into the element of Air, your Sword-toss was met by the contractor's Demon (the excused Joker) and this strongly suggests he would be Void in that suit, as you are holding an incredible two-thirds supermajority of these Swords (you were dealt ten of the fourteen cards in that color). You actually have all four of the Swords face cards in your hand. What to do?

If you continue leading with Swords in the Air, you expect the Dealer to trump the trick. But what about your friend, the Medium? He sits between you and the Dealer contractor, and your extreme length in Swords hints at the possibility of a Void by your friend as well as your foe. Will the Medium have a Sword? Perhaps it's wise to extend one of your blades, but not a face card. If you play the 4 Swords then your friend could cooperate with another pip card, or perhaps he'll run into the Void and thus demand a higher overtrump from the contractor. You're hoping to avoid any serious damage, so give them 4 in the Air.

Medium = You only have one more card in the element of Air. You are required to play your 9 Swords now. You expect it to be squelched, but you hope it won't be pointless. At least it will probably cost the contractor a trump card for this cheap trick.

Dealer (Contractor) = You already discarded your Ace and Deuce of Swords in order to be void in this suit, and you played your Demon (Joker) to be excused from the need to trump this element when it was previously opened. Now you are required to trump into the Void, so you play your lowest 4 Aether: the Emperor rules over this trick, captures the empty cards, and restores the tempo in your direction.

Scansion:

Initiate = attempt more pointedly, Air 4.

Medium = follow low-down but not pointless, Air 9.

Dealer (Contractor) = void, direct 4 trumps, pointy-headed imperial squelch.

Contractor scores +1 Tricky Point for the tierce (no face cards); this is added to his previous 18 for a new subtotal of 19 points at the end of this Trick J. The Dealer now controls the tempo and leads the next move.

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